No Secrets On The Board
Every hunter, every road, every tick of Dracula's pressure track sits on the table where everyone can see it. When the hunt turns ugly, it will be because you saw the danger, heard the clock, and went anyway.
Transylvania, 1893
Six hunters. Three coffins. One Count with four hundred years of practice and a taste for theatrical ruin. The board is open, the clock is moving, and the night is already hungry. Find the coffins, burn what's inside, and keep your nerve long enough to reach the castle gate.
He's been expecting you. Keep him disappointed.
Every hunter, every road, every tick of Dracula's pressure track sits on the table where everyone can see it. When the hunt turns ugly, it will be because you saw the danger, heard the clock, and went anyway.
Ruins, shrines, abandoned coaches — search any of them and find out what's inside. Supplies. A relic. A clue. Or something that has been waiting in the dark a great deal longer than you have.
Sepia parchment, carved stone borders, candlelight that never quite reaches the corners. Every screen is built to feel like a poster you saw in a cinema lobby and never forgot.
The Board
Every road, ruin, and watchtower between Borgo Pass and Castle Dracula is sitting right there on the table. Move a hunter, search a site, watch the pressure rise. Nothing happens off-screen — including the things that go wrong.
The Hunt
Where do you move. What do you search. Who's about to get hurt. That's the whole game, and somehow it is enough to make every two-hour block feel like a trapdoor opening under your boots.
The browser build below is the real thing. Same map, same coffins, same Count, and no one is going to save you from a bad decision.
Browser Build
No download, no account, no warning. Open the tab and step straight onto the road into Transylvania.
Press Esc to exit fullscreen.
Desktop Builds
Download a native build and the whole thing runs offline — same map, same coffins, same Count, no browser window needed.