Desert Strike-style helicopter combat. Procedurally generated battlefields.

Fly, Fight, Extract

Twin-Stick Combat

Fly with the left stick, aim with the right (or the mouse) — cannon, homing rockets, and lock-on against ground and air targets.

Generated Terrain

Rivers, roads, and bridges are carved into real terrain, not painted on top of it — mountains, valleys, and river crossings shape every mission.

Generated Battlefields

Road networks and settlement placement are decided by slope-aware pathfinding and terrain suitability scoring, not hand-typed coordinates.

Rescue & Resupply

Recover downed personnel, resupply at forward pads, and fight your way back to extraction under pressure.

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