What’s In The Build
Readable systems first.
The current build focuses on the loop that matters: choose a character, enter the world, track your objective, fight with a melee guard system, and return to the hub to pick up the next quest.
Green for grass, blue for water, and a larger world map for full objective context.
Accepted quests, active quest highlighting, and progress that stays in sync with the server.
Shield behavior follows the equipped melee weapon and drops away for staff, tool, or food use.
Warrior, cleric, rogue, and more, with gear and stats wired into the character state.
Screenshots
Built to look like a game, not a demo.