Corridor Control

Bughunt

Bughunt is a tactical corridor shooter about pushing into an industrial hulk, sealing vents, and holding the line while the aliens come looking for a way through. Advance, clear, seal, hold, resupply, advance.

LoopAdvance, clear, seal, hold
MapProcedural industrial hulk
ThreatAliens, vents, pressure
Bughunt icon Industrial corridor art

One more corridor. One more lock. One more mistake.

Seal The Hatches

Doors matter. Vents matter. Welds are not cosmetic; they shape the route aliens can take and buy time when you need it most.

Read The Space

The minimap, room labels, objectives, and weapon status stay on screen so the player can make tactical decisions under pressure.

Hold, Then Push

Supply rooms, mission objectives, and layered enemy pressure create the risk/reward choice: rush forward or detour to stock up for the next defence.

Browser Build

Step Into The Hulk

Launch the playable web export here. The build is staged under the same hosting pattern as the other games, with a root index card and a browser entry point.

  • Corridor movement, sealing, and objective tracking
  • Weapon handling, grenades, reloads, and a proper HUD
  • Mission overlays, tactical map, and supply detours
Open In New Tab

Press Esc to exit fullscreen.

Desktop Builds

Take The Hunt Offline

When desktop exports are staged, they drop in here alongside the web build. Same content, same rules, same hulk.